Final Painting Part VI

The painting has had some time to dry allowing for some textural effects and finishing strokes. This video is focused mostly on the skin textures in the head and shoulder area.
The painting has had some time to dry allowing for some textural effects and finishing strokes. This video is focused mostly on the skin textures in the head and shoulder area.
We retouch some areas with small refinements across the whole painting.
This part covers the final touches on the head and the beginning work of the torso and wing.
This video covers the last stage in the background as well as the first rendering of the dragon's head.
We start to apply an opaque layer in the background as well as the beginning strokes in the dragon.
This video covers the first part of the painting process. We start with laying in the local colors and values and getting rid of the white of the canvas.
This is the first part in Staging an Image with a Dragon. Here we will talk about composing a dragon for a narrative image.
In this video we will complete going over how to detail your dragon drawing. The focus will be on how to build a believable texture for your dragon drawings.
In this video we will go over how to detail your dragon drawing. The focus will be on how to build a believable texture for your dragon drawings.
This video covers how to turn the dragon into basic forms enabling you to draw the dragon in a variety of poses.
Here we explore how to use weight, rhythm, balance, and personality in sketching different poses for dragons.
This lecture will introduce you to other artists interpretations of dragons as well as how real world animals are used in creating dragons.
This video lecture covers a brief history of dragons and covers some of the various types of dragons you will come across in different stories and myths from cultures all over the world.
A demonstration in gouache of a 'mech' design in a real world environment. The demo moves gradually from thin values to full value over a three hour period.
A demonstration of how to paint a soft and believable nebula and star field in gouache. The demo is loosely based upon reference, but is largely an invention.
A demonstration in gouache of a historic bare metal weapon. Lying upon a well-lighted surface the weapon shows its metallic character nicely.
In this video, three rough starship design sketches are refined in both perspective and lighting. The workbook will introduce working from silhouettes of primitives, 'smudgy scribbles' and those of found object images for design inspiration. Examples are developed and diagrams of much we have learned are used to create a finished starship.
Drawing the historical and futuristic aircraft in both sketchy and technically accurate ways. Detailed extensions and diagrams are in the workbook for a more complete exploration of the topic with some new elements as well.
Creating the armored human figure and the purely machine analog using a series of components and some pseudo perspective to get a 3-D image. Here again the workbook will delve deeper into encasing he human figure with armor.
A future cityscape is systematically designed and constructed by separating the scene into components, which are worked out one by one and overlaid upon the previous elements. This is shown step-by-step and improved in the workbook, along with an additional alternate design solution.